TALES OF PHANTASIA

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Favorite Character
Spells: Fire Magic Tech Tree (Universal) Vote_lcap29%Spells: Fire Magic Tech Tree (Universal) Vote_rcap2 9% [ 1 ]
Spells: Fire Magic Tech Tree (Universal) Vote_lcap29%Spells: Fire Magic Tech Tree (Universal) Vote_rcap2 9% [ 1 ]
Spells: Fire Magic Tech Tree (Universal) Vote_lcap218%Spells: Fire Magic Tech Tree (Universal) Vote_rcap2 18% [ 2 ]
Spells: Fire Magic Tech Tree (Universal) Vote_lcap218%Spells: Fire Magic Tech Tree (Universal) Vote_rcap2 18% [ 2 ]
Spells: Fire Magic Tech Tree (Universal) Vote_lcap218%Spells: Fire Magic Tech Tree (Universal) Vote_rcap2 18% [ 2 ]
Spells: Fire Magic Tech Tree (Universal) Vote_lcap29%Spells: Fire Magic Tech Tree (Universal) Vote_rcap2 9% [ 1 ]
Spells: Fire Magic Tech Tree (Universal) Vote_lcap29%Spells: Fire Magic Tech Tree (Universal) Vote_rcap2 9% [ 1 ]
Spells: Fire Magic Tech Tree (Universal) Vote_lcap29%Spells: Fire Magic Tech Tree (Universal) Vote_rcap2 9% [ 1 ]

Total Votes : 11


4 posters

    Spells: Fire Magic Tech Tree (Universal)

    Rasher204
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    Post by Rasher204 Mon Dec 08, 2008 2:55 pm

    Here is the base tree for fire spells, there can be other trees from it but this is the ordinal universal tree (I will be posting fire, lightening, wind, earth, and ice trees, CRESS needs to edit these to include MP cost and level!!!)

    Spell Name: Combustion spark
    Type: fire spell
    Class(es) that use it: Mage, Witch, Black Mage
    Archetypes that can learn it: Fire mage, Elementalist
    Effect: Creates a tiny combustion or “Spark” to start fires, although a very weak spell it leads to all fire techniques and is REQUIRED to use them
    MP cost: two
    History: The very first fire spell, it is REQUIRED to use any others
    level:1

    Spell Name: Fire Ball
    Type: Fire Spell
    Class(es) that use it: Mage, witch, black mage
    Archetypes that can learn it: fire mage, elementalist
    Effect: Combusts the air a foot away from the target in to a baseball sized fireball which is launched forward burning the target
    MP cost: four
    History: the second fire spell to be created by mages, meant to be used multiple times on the same target
    level:10

    Spell Name: Cape of flame
    Type: Fire spell
    Class(es) that use it: Mage, witch, black mage
    Archetypes that can learn it: fire mage, elementalist
    Effect: generates a medium amount or fire from a hand which can be flung forward as if it were a cloth or towel at something to cover a wider aria in fire, or “cover it with a cape of flame”
    MP cost: 6
    History: attacks a wider aria and starts fire attack damage faster than its precursor the fire ball.
    level:15

    Spell Name: Curtain of flame
    Type: fire spell
    Class(es) that use it: Mage, Witch, Black Mage
    Archetypes that can learn it: elementalist, Fire mage
    Effect: a larger “curtain of flame” much like the smaller “cape of flame”
    MP cost: 8
    History: covers n even wider aria then the cape of flame
    level:20

    Spell Name: Fire bomb
    Type: fire spell
    Class(es) that use it: Mage, witch, black mage
    Archetypes that can learn it: fire mage, elementalist
    Effect: creates a ball of super condensed fire mana in the hand till it appears brightly colored and very hot, this is then thrown at the target exploding on impact then burring afterwards, the bomb is softball sized and the explosion is three and a half times the size of the bomb
    MP cost: 10
    History: This first fire spell to exploade rather than burn
    level:25

    Spell Name: Big fire bomb
    Type: fire spell
    Class(es) that use it: Mage, black mage
    Archetypes that can learn it: Fire mage
    Effect: This time the fire bomb is bowling ball sized and the explosion is four times the size of the bomb
    MP cost: 12
    History: Now we are talking advanced fire spells
    level:30

    Spell Name: Lava Gun
    Type: fire spell
    Class(es) that use it: Mage, Black Mage
    Archetypes that can learn it: Fire mage
    Effect: Opens up the earth to bring forth magma, this shoots fire ball sized bullets of the stuff at the target
    MP cost: 14
    History: the first of the lava spells
    level:35

    Spell Name: Lava Blast
    Type: Fire spell
    Class(es) that use it: Mage, Black Mage
    Archetypes that can learn it: Fire Mage
    Effect: creates an open hole in the earth from which a large jet of lava shoots at an opponent in a strait line
    MP cost: 16
    History: now we are getting in to the really high level stuff
    level:40

    Spell Name: Lava Wave
    Type: Fire spell
    Class(es) that use it: Mage, Black Mage
    Archetypes that can learn it: Fire Mage
    Effect: Opens a small fisher before the victim and unleashes a massive amount of lava forth like a wave.
    MP cost: 24
    History: one of the most insanity destructive fire spells
    level:45

    Spell Name: Fire rain
    Type: Fire spell
    Class(es) that use it:
    Archetypes that can learn it:
    Effect: fire balls rain from the sky fir three posts, hitting everything but the caster
    MP cost: 52
    History: fire balls just got a whole lot scarier
    level:50

    Spell Name: Magma spire
    Type: fire spell
    Class(es) that use it: Mage, Black mage
    Archetypes that can learn it: Fire mage
    Effect: creates a tornado of fire around a small aria, trapping them, then from below a geyser of lava shoots enveloping the flame tornado.
    MP cost: 72
    History: Used once to destroy whole villages
    level:55


    Spell Name: Flame Dragon ultimate incineration spell
    Type: High fire spell
    Class(es) that use it: Mage, Black mage
    Archetypes that can learn it: Fire Mage
    Effect: creates a giant flame spire which grows until it fills with magma taking the form of the long neck and head of a terrible fire dragon, this is manipulated by the user to move and fire massive lava bombs downward before crashing down to earth and covering the place with lava, this attack has the force of many volcanic irruptions and would create a new island if aimed at the sea from all the hot lava.
    MP cost: 100
    History: the highest fire spell to date, very few have been able to get close to learning it, and if it were ever used on a peaceful kingdom no life would be seen there for many years.
    level:60
    Rasher204
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    Post by Rasher204 Mon Dec 08, 2008 5:44 pm

    CRESS needs to edit these to include MP cost and level!!!

    *AHEM!*
    Cress
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    Post by Cress Mon Dec 08, 2008 6:14 pm

    there you go
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    Post by Rasher204 Mon Dec 08, 2008 6:17 pm

    you did not include the levels that they are unlock-able for
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    Post by Cress Mon Dec 08, 2008 6:18 pm

    oh sorry Embarassed
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    Post by Rasher204 Mon Dec 08, 2008 6:22 pm

    well... are you going to do that?
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    Post by Cress Mon Dec 08, 2008 6:24 pm

    I did do that.......
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    Post by Rasher204 Mon Dec 08, 2008 6:26 pm

    so let me get this strait if I make a fire mage I cant have even ONE fire spell until level five?
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    Post by Arche Mon Dec 08, 2008 6:27 pm

    I guess he's trying to be fair or something confused scratch
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    Post by Rasher204 Mon Dec 08, 2008 6:28 pm

    well then I guess magic is out of the question.... maybe I will have better luck in skills....
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    Post by Arche Mon Dec 08, 2008 6:30 pm

    yeah maybe but if you post ice or wind or any other one he might just lower it down
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    Post by Rasher204 Mon Dec 08, 2008 6:35 pm

    I would think at lest ONE spell would be able to be taken up at creation, otherwise why would they bother?
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    Post by Arche Mon Dec 08, 2008 6:36 pm

    I'll pm him
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    Post by Cress Tue Dec 09, 2008 3:16 pm

    fixed
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    Post by Rasher204 Tue Dec 09, 2008 4:39 pm

    there is a ten level divide between the first and second spell and a five level dived between all others
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    Post by Cress Tue Dec 09, 2008 4:51 pm

    yeah so don't you like a challenge?
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    Post by Rasher204 Tue Dec 09, 2008 4:52 pm

    honestly just how easy will leveling be?
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    Post by Cress Tue Dec 09, 2008 4:53 pm

    well at the starting point when your level 1 your gonna level up like right away just like in the game
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    Post by Rasher204 Tue Dec 09, 2008 4:55 pm

    so JUST HOW EASY WILL LEVELING BE?
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    Post by Cress Tue Dec 09, 2008 4:58 pm

    well two battles when your level one 5 battles when your level 2 13 battles when level 3 so on & so oh I also have to add gald(there kind of money)
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    Post by Rasher204 Tue Dec 09, 2008 5:01 pm

    a. that is no a constant rate

    b. in EVERY RPG there are different EXP and level up rates for EVERY charr, if you aren't going to use a constant rate then at least do that

    c. if you use money then I will have to buy all my stuff and cant have the good stuff at creation (I wanted a really powerful relic but it will be to expensive)
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    Post by Cress Tue Dec 09, 2008 5:02 pm

    actually you can find it out side of stores to!
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    Post by Rasher204 Tue Dec 09, 2008 5:04 pm

    that just leaves A and B
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    Post by Cress Tue Dec 09, 2008 5:06 pm

    a.their doesn't have to be a constant rate
    b.do what?
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    Post by Rasher204 Tue Dec 09, 2008 5:20 pm

    geese never-mind

    ... I posted in display

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