TALES OF PHANTASIA

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TALES OF PHANTASIA

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Battlefield Music Tech Tree Vote_lcap29%Battlefield Music Tech Tree Vote_rcap2 9% [ 1 ]
Battlefield Music Tech Tree Vote_lcap29%Battlefield Music Tech Tree Vote_rcap2 9% [ 1 ]
Battlefield Music Tech Tree Vote_lcap218%Battlefield Music Tech Tree Vote_rcap2 18% [ 2 ]
Battlefield Music Tech Tree Vote_lcap218%Battlefield Music Tech Tree Vote_rcap2 18% [ 2 ]
Battlefield Music Tech Tree Vote_lcap218%Battlefield Music Tech Tree Vote_rcap2 18% [ 2 ]
Battlefield Music Tech Tree Vote_lcap29%Battlefield Music Tech Tree Vote_rcap2 9% [ 1 ]
Battlefield Music Tech Tree Vote_lcap29%Battlefield Music Tech Tree Vote_rcap2 9% [ 1 ]
Battlefield Music Tech Tree Vote_lcap29%Battlefield Music Tech Tree Vote_rcap2 9% [ 1 ]

Total Votes : 11


3 posters

    Battlefield Music Tech Tree

    keymaster of souls
    keymaster of souls
    man of many faces
    man of many faces


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    Post by keymaster of souls Sat Dec 27, 2008 1:09 pm

    ((all of these can only be used as support spells. They give the user no more combat value than support.))
    Spell Name: Charming Tune lv 1
    Type: sound
    Class(es) that use it: musician
    Archetypes that can learn it: music mage
    Effect: the one who hears it will stop attacking while it is playing, leaving room for teammates to attack. The user cannot attack becuase they need to be playing it for this to take effect.
    MP cost: 5
    History: Music has always helped people by soothing the mind and soul. Mages made it into support spells to help soldiers on the battlefield.

    Spell Name: Seductive Melody lv 1
    Type: sound
    Class(es) that use it: musician
    Archetypes that can learn it: music mage
    Effect: the one who hears it will rally to your side as long as it is being played. It must be played continuosly to take effect.
    MP cost: 10
    History: Mages started to perfect the use of music on the battlefield with more useful spells.

    Spell Name: Encouraging Tune lv 1
    Type: sound
    Class(es) that use it: musician
    Archetypes that can learn it: music mage
    Effect: Teammates who hear this will have increased willpower, Giving them back their fighting spirit. Must be played continuosly to take effect, and does not heal injuries.
    MP cost: 15
    History: Music has always helped people go on and keep a fighting spirit.

    Spell Name: Melody of Hope lv 1
    Type: sound
    Class(es) that use it: musician
    Archetypes that can learn it: music mage
    Effect: teammates who hear this will have their willpower greatly increased, giving them a big fighting spirit. Must be played continuosly to take effect, does not heal injuries.
    MP cost: 20
    History: The right music can give people enough hope to keep on going in life. This spell amplifies that power.

    Spell Name: Battle Tune lv 3
    Type: sound
    Class(es) that use it: musician
    Archetypes that can learn it: music mage
    Effect: teammates who hear this will make more powerful strikes becuase of increased attack power by 10%. Must be played continuosly to take effect.
    MP cost: 25
    History: This is the first of the more useful battlefield music spells, made by mages more recently than the previously listed.

    Spell Name: War Melody lv 5
    Type: sound
    Class(es) that use it: musician
    Archetypes that can learn it: music mage
    Effect: Teammates who hear this will have attack power greatly increased(50%), making this a powerful support spell. Must be played continuosly to take effect.
    MP cost: 30
    History: The most recently made of all battlefield music spells, with devastating effects on the battlefield.


    Last edited by keymaster of souls on Sat Dec 27, 2008 7:21 pm; edited 2 times in total
    Cress
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    Battlefield Music Tech Tree Empty Re: Battlefield Music Tech Tree

    Post by Cress Sat Dec 27, 2008 1:50 pm

    so technically you made the first things to hear music hm & two years later ipods jk
    APPROVED!!
    Rasher204
    Rasher204
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    Post by Rasher204 Sat Dec 27, 2008 2:08 pm

    could you perhaps explain just how much more the attack level is rasied ((point incrients or %?)) and add levels
    keymaster of souls
    keymaster of souls
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    Battlefield Music Tech Tree Empty Re: Battlefield Music Tech Tree

    Post by keymaster of souls Sat Dec 27, 2008 7:19 pm

    the first 3 or 4 are lv 1 becuase they have no real combat value. I'm also adding the attack increase thing.
    Rasher204
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    Post by Rasher204 Sun Dec 28, 2008 11:35 am

    still approved if that was holding you back
    keymaster of souls
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    Battlefield Music Tech Tree Empty Re: Battlefield Music Tech Tree

    Post by keymaster of souls Sun Dec 28, 2008 12:04 pm

    it's ok. It's fair that they need levels.
    Rasher204
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    Post by Rasher204 Sun Dec 28, 2008 11:34 pm

    oh then carry on...

    ((I thought you had been waiting to post a char becuase of the change))
    keymaster of souls
    keymaster of souls
    man of many faces
    man of many faces


    Posts : 656
    Join date : 2008-12-07
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    Location : In my room with a Death Note, waiting to write your name.

    Battlefield Music Tech Tree Empty Re: Battlefield Music Tech Tree

    Post by keymaster of souls Mon Dec 29, 2008 10:22 pm

    I'm getting to it. I'll be gone for a while in case we don't bring the computer.

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