TALES OF PHANTASIA

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Favorite Character
Nature Skill Tree Vote_lcap29%Nature Skill Tree Vote_rcap2 9% [ 1 ]
Nature Skill Tree Vote_lcap29%Nature Skill Tree Vote_rcap2 9% [ 1 ]
Nature Skill Tree Vote_lcap218%Nature Skill Tree Vote_rcap2 18% [ 2 ]
Nature Skill Tree Vote_lcap218%Nature Skill Tree Vote_rcap2 18% [ 2 ]
Nature Skill Tree Vote_lcap218%Nature Skill Tree Vote_rcap2 18% [ 2 ]
Nature Skill Tree Vote_lcap29%Nature Skill Tree Vote_rcap2 9% [ 1 ]
Nature Skill Tree Vote_lcap29%Nature Skill Tree Vote_rcap2 9% [ 1 ]
Nature Skill Tree Vote_lcap29%Nature Skill Tree Vote_rcap2 9% [ 1 ]

Total Votes : 11


3 posters

    Nature Skill Tree

    Scarecrow
    Scarecrow


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    Nature Skill Tree Empty Nature Skill Tree

    Post by Scarecrow Fri Jan 09, 2009 9:13 pm

    ((Any mentioning of energy or nature energy is energy that is used by nature specialists))

    Skill Name: Nature Dash
    Type: Projectile
    Class(es) that use it: Fighter
    Archetypes that can learn it: Any fighting based archtypes
    Effect: a green wave of energy, just like demon fang
    SP cost: -5 tp
    History: IT was made by West when he was learning about magic. It is based on the idea of projecting your energy, but sense it is a beginner technique nothing is materialized.
    Inventor: West Excell

    Skill Name: Falling leaf
    Type: Melee, Slashing
    Class(es) that use it: Fighter
    Archetypes that can learn it: swordsman
    Effect: jumps in the air, and slashes above opponents head three times
    SP cost: 14
    History: Created by West when he was trying to figure out a way to slow falling. It uses energy to slow down falling so three strikes can be used.
    Inventor: West Excell

    Skill Name: Vine barrage
    Type: melee, slashing stabbing
    Class(es) that use it: fighter
    Archetypes that can learn it: swordsman
    Effect: three fast slashes (like sword rain) and then a strong thrust
    SP cost: 12
    History: A barrage of strikes inspired by Boxing. It was made during one of West's visits to a town. HE succeeded in making it by adding nature energy
    Inventor: West Excell

    Skill Name: Wolf Blitz
    Type: melee, thrusting
    Class(es) that use it: fighter
    Archetypes that can learn it: swordsman
    Effect: A dash with a thrust, and then propelling back.
    SP cost:8
    History: A technique based on a wolf biting and then jumping back. West had figured it out by using his nature energy.
    Inventor: West Excell



    Skill Name: Monkey sweep
    Type: Melee, pounding
    Class(es) that use it: fighter
    Archetypes that can learn it: Any melee fighter
    Effect: A sweep that is targeted at the knee caps. Can knock enemy down if connected succesfully.
    SP cost: 16
    History: While walking through the forest, West saw a monkey attack a larger creatures knee knocking it down. He figured it out by adding nature energy to it.
    Inventor: West Excell

    Skill Name: King Fisher
    Type: melee, (as in not projectile) pounding
    Class(es) that use it: fighter
    Archetypes that can learn it: any fighting type
    Effect: Jump in the air, and dive at the enemy with a kick, and kick back
    SP cost: 22
    History: While observing a king fisher diving West thought of a new technique. He incorporated nature energy to make it work.
    Inventor: West Excell



    Skill Name: Nature Wall
    Type: blocking
    Class(es) that use it: fighter
    Archetypes that can learn it: any fighting based archtypes
    Effect: it is the nature mage version of guardian.
    SP cost: 4 to start, continual loss if used over time.
    History: West created it after seeing a warrior use Guardian
    Inventor: West Excell


    Last edited by TraitortoHeaven on Sat Jan 10, 2009 11:51 pm; edited 2 times in total
    keymaster of souls
    keymaster of souls
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    Nature Skill Tree Empty Re: Nature Skill Tree

    Post by keymaster of souls Sat Jan 10, 2009 3:29 pm

    fighters don't use spells. maybe not alot of them, but the point is, you'd be better off making the druid class. It don't matter how much it's ike WoW, it'll be fine.
    Rasher204
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    Post by Rasher204 Sat Jan 10, 2009 3:31 pm

    skills and spells belong in SEPRITE TREES
    Scarecrow
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    Post by Scarecrow Sat Jan 10, 2009 3:33 pm

    This isn't spells. It's skills.
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    Post by keymaster of souls Sat Jan 10, 2009 3:48 pm

    rasher, I'll let you handle this.
    Rasher204
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    Post by Rasher204 Sat Jan 10, 2009 3:53 pm

    why do I have to do EVERYTHING? fine but you need to post in role play...
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    Post by Rasher204 Sat Jan 10, 2009 11:15 pm

    you realise some skills have diffrent classes and archetypes applicable to them, which A. is inconsistent, B. made us think they were spells and skills and C. can not be done because it forces the tree to be tailor made for one character
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    Post by Scarecrow Sat Jan 10, 2009 11:16 pm

    Okay i will edit them then.
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    Post by Rasher204 Sat Jan 10, 2009 11:17 pm

    there you go with that "I will edit" thing again, let me know WHEN you edit..... (T'_'T)#
    Scarecrow
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    Nature Skill Tree Empty Re: Nature Skill Tree

    Post by Scarecrow Sat Jan 10, 2009 11:18 pm

    That usually means, expect the edit done in about three minutes. It's done
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    Post by Rasher204 Sat Jan 10, 2009 11:21 pm

    some of those techniques can not be explaind if used by a fighter, such as nature dash, snak trap, and nature wall, if you can explain how a fighter dose that then I would like to hear it
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    Post by Scarecrow Sat Jan 10, 2009 11:24 pm

    Nature dash is a different colored demon fang, nature wall is guardian (another technique all clases can learn a deviation of), and snake trap is when you send out your energy to stun an enemy, ( a fighter class can send out energy, examples are demon fang, pheonix rush (the old one), and beast.)
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    Post by Rasher204 Sat Jan 10, 2009 11:26 pm

    you refrance all these moves but I do not know them.....

    so snake trap is not a nad min style move?

    and I dont see how anyone can learn gaurdian.... please explain
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    Post by Scarecrow Sat Jan 10, 2009 11:29 pm

    Guardian (Forcefield, and all other versions) is a technique where you project energy to protect against Magic, appears in later games. Demon Fang and Pheonix rush are in phantasia and beast is in symphonia. I didn't get the question related to snake trap. What did you mean in said question?
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    Post by Rasher204 Sat Jan 10, 2009 11:33 pm

    so nature wall only protects against magic???

    and if snake trap is not an energy that simply waits in one spot to bite at a person then what is it? dose it skip allong the ground or something?
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    Post by Scarecrow Sat Jan 10, 2009 11:34 pm

    It would be a hidden trap, but it would be placed there through a line movement./
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    Post by Rasher204 Sat Jan 10, 2009 11:35 pm

    WHAT???

    ((and you ignored my question about nature wall))
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    Post by Scarecrow Sat Jan 10, 2009 11:37 pm

    Yes it does only block magic.

    Never mind the line movement, it is hidden infront of where the character is.
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    Post by Rasher204 Sat Jan 10, 2009 11:41 pm

    so it follows them???
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    Post by Scarecrow Sat Jan 10, 2009 11:45 pm

    No, it's like a landmine, only instead of damage stun
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    Post by Rasher204 Sat Jan 10, 2009 11:47 pm

    then how the crap is that posible from a fighters stand point?!?!?! projecting enargy is ONE thing
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    Post by Scarecrow Sat Jan 10, 2009 11:50 pm

    I actually will delete this skill it's kind of worthless in a wide open environment..
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    Post by Rasher204 Sat Jan 10, 2009 11:54 pm

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