This guy is from worldquest. I am not just trying to re-use a character
Name: Joe Fisher
Age: 13
Gender: male
Level:1
Class: workman
Archetype: fisher
Subclass: none
SubArchetype: none
Stats (numbered)
current exp:
exp needed:
HP:
MP:
SP:
Gald:
Stats (best, middle, worst)
PHYSICAL
Strength: worst
Speed: middle
Stamina: best
MENTAL
Intelligence: middle
Quick Thinking / Tactics: worst
Will Power: best
MAGIC
Power: worst
Control: middle
Reserves: best
SKILLS
Reflexes / Timing: middle
Accuracy (Critical hits): best
Memory (performing skills correctly): worst
Equipment
Weapons: Fishing rod
Items: none
Armor: none
Relics: gorgon pendant, prevents petrify
Techniques
Skills: (with cost)
Spells: (with cost)
Character Information
Appearance: Joe wears a brown vest and does not wear a shirt under it. He has a straw hat with a dark blue strap with a white fish on the top, and has special fisherman's gloves and he wears dark blue jeans. His shoes are brown and they are old. His hair is dark blue and his eyes are green.
Personality: Joe is friendly, but very competitive. He would chase a squirrel just because it challenged him. He never judges what to do based on what will get him more money, or more items but what would be more fun or adventurous. He is nice, but does not like show offs.
History: Joe was born in a castle, but was abandoned in a fishing village. He learned the trade fast, but that was because he was an outcast. The children disliked him, because unlike Joe, they knew he was born in a castle, which meant he must be rich. He didn't hate them, but he also didn't share there opinions of things. The village was very judgemental, so as soon as he started showing unique traits he was left by the lake with the retired commercial fisherman. The old man didn't care about Joe fishing, and only tolerated him because he thought Joe was a guard. Joe learned to use his fishing pole in other ways to stay in a home, no matter how bad.
Goals: To catch a gigantic fish, larger then a village.
Name: Joe Fisher
Age: 13
Gender: male
Level:1
Class: workman
Archetype: fisher
Subclass: none
SubArchetype: none
Stats (numbered)
current exp:
exp needed:
HP:
MP:
SP:
Gald:
Stats (best, middle, worst)
PHYSICAL
Strength: worst
Speed: middle
Stamina: best
MENTAL
Intelligence: middle
Quick Thinking / Tactics: worst
Will Power: best
MAGIC
Power: worst
Control: middle
Reserves: best
SKILLS
Reflexes / Timing: middle
Accuracy (Critical hits): best
Memory (performing skills correctly): worst
Equipment
Weapons: Fishing rod
Items: none
Armor: none
Relics: gorgon pendant, prevents petrify
Techniques
Skills: (with cost)
Spells: (with cost)
Character Information
Appearance: Joe wears a brown vest and does not wear a shirt under it. He has a straw hat with a dark blue strap with a white fish on the top, and has special fisherman's gloves and he wears dark blue jeans. His shoes are brown and they are old. His hair is dark blue and his eyes are green.
Personality: Joe is friendly, but very competitive. He would chase a squirrel just because it challenged him. He never judges what to do based on what will get him more money, or more items but what would be more fun or adventurous. He is nice, but does not like show offs.
History: Joe was born in a castle, but was abandoned in a fishing village. He learned the trade fast, but that was because he was an outcast. The children disliked him, because unlike Joe, they knew he was born in a castle, which meant he must be rich. He didn't hate them, but he also didn't share there opinions of things. The village was very judgemental, so as soon as he started showing unique traits he was left by the lake with the retired commercial fisherman. The old man didn't care about Joe fishing, and only tolerated him because he thought Joe was a guard. Joe learned to use his fishing pole in other ways to stay in a home, no matter how bad.
Goals: To catch a gigantic fish, larger then a village.